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Profit taker fluctus
Profit taker fluctus






  1. #Profit taker fluctus mod
  2. #Profit taker fluctus upgrade

Opticor for Puncture, Blast and corrosive.Įuphona Prime for impact, Magnetic and Gas Madurai school (Vazarin if you are having survivability issues). Umbra Mods, Rage, what ever capacity left on duration and some strength. To me, only CHroma does the trick., Other Warframes can make the run but struggle to take the shields and health within the last 5 minutes. However You may find yourself lacking on damage. Don't get the ammo pickups during the phase as you may have to wait until you find more pickups, which could mean a period in the armour phase no-one is doing damage.A number of frames can survive the encounter fairly well. That way, you put your AW gun away, kill him, reset the cooldown and get the ammo. Kill AW Ammo guys AFTER the armour phase. Kill mobs, even if you aren't the mob slayer. Destroy beacons, typically the job of whomever's element is not currently in cycle. This helps you get to pylons really fast.

#Profit taker fluctus upgrade

Upgrade Void Dash waybound - Pylon phase. Other helpfuls such as Nova, Mag, Mesa, etc. However, she can't buff allies without her augment, and the range is crap.Ĭhroma is better for this, but she dishes out a lot of damage still, and with her 1 can also clear mobs out fast. If a Bless Trinity and Oberon are present, Mirage can be built with enough survivability - she needs lots of Forma, but her damage is more consistent and very high. EV can still be used on a Bless build, just with less effectiveness. A Bless Trin can press 4 every once in a while, and Oberon's healing will be more than enough to keep everyone alive. Up to the team, but if Trin is an EV she will need to be constantly spamming 2 and 4, which means no damage from her - she needs to mind her team. Some people will prefer a Energy Vampire to save on Pads. He can buff the whole team if you're well co-ordinated and grouped, and helps for both shields and armour. Obviously he is the best DPS for Orb, just like Eidolons. However, his heals/armour are helpful, and increase everyone's survivability.Īlso, enemies attack each other, which lessens the burden on everyone.

profit taker fluctus profit taker fluctus

He is primarily there for status immunity, not healing. High Range Oberon with Duration and a little Strength. Pre-made teams you obviously allocate roles.ĭON'T pick Inaros for group play - he is a selfish frame, offers nothing for the group, only his own survivability. Public Games, expect others to be bringing Chroma 90% of the time, so don't pick him - you don't need to. Inaros and Garuda, and other such frames are good at surviving, but expect some frustrating knockdowns.įor group play, focus on teamwork. Range is good, but less important for solo as you are only looking after yourself, so get mid Range and good Strength.Ītlas is good for Knockdown immunity, but you will need to make him tanky and possibly some Health pads. I use Oberon for the Status Immunity to avoid knockdowns, and Hunter Adrenaline to keep his Energy up. You should have powerful enough weapons to not need a buffer Frame, they just speed things up. Those are the base tips, next depends in how you play.įor Solo, focus on Survivability.

#Profit taker fluctus mod

Cold as backup if you have free mod slots (depends on how many good AW mods you have). Use Operator Mode and Void Dash or Amps to change the Orb Mother's elements.ĪLWAYS PUT RADIATION ON YOUR ARCHWING GUN. I run Corrosive in the Rubico, Magnetic and Radiation in my Kitgun (due to innate Rad.) and pure Slash on melee otherwise it's a bit slow. Damage, and Slash on melee - then try and split elements.

profit taker fluctus

Recommended Puncture as your main Secondary Phys. Rubico is great, and there are plenty of strong secondaries. Second, put a mix of elements on your weapons - make sure they are high damage weapons. Very simple, you should know by now, but if not check the Wiki or experiment in your Arsenal. still get interrupted).įirst thing's first, know your damage symbols. My only gripes are the bugs and excessive knockback (status immunity doesn't stop you flying around the area, it just stops you tripping - reloads etc.








Profit taker fluctus